//Name: Abstract Character
//Author:Max Charnock
//Last Updated: 16/05/2014
//Purpose: abstract charcter class which is inherited by all characters namely
//the player class, enemies and NPC's

#pragma once

#include "StaticModel.h"
#include "StaticInstancedModel.h"
#include "AnimatedModel.h"

class AbstractCharacter
{
protected:

	StaticModel* SModel;
	StaticInstancedModel* SIModel;
	AnimatedModel* AModel;



	


public:
};